Game
Battles
Battle rules, formats, and scoring concepts — how players face off using their music decks.
Card attributes
Every playable card surfaces four values on the frame. Battle rules and card text refer to them when applying modifiers, checks, and resolution.
- Song Vibe — Shown as a 50-120 score pill top-right on the stat row. It measures how broadly the track lands with an audience and is independent of intensity. A few special tracks fall outside this range, from as low as 0 up to 200.
- Intensity — The triangle gauge encodes one of four levels: pop, soft, experimental, or hardcore. With a subgenre, intensity follows that subgenre; on a genre-only card it follows the parent genre mapping.
- Advantage — The matchup strip (green side) names genres this card is strong against, each with a colour diamond taken from the genre palette.
Hip-HopMetal
- Weakness — The same strip (red side) names genres this card is weak against, again with matching diamonds.
Disco/FunkVintage
Full advantage and weakness columns per genre: Genres — Associations.
Player Vibe
- Each player tracks their own Player Vibescore independently — there's no shared gauge to fight over.
- Both scores start at 0 and run to 1,000,000, climbing as the match plays out.
- The battle ends the instant either player's own Player Vibe reaches 1,000,000 — that player wins on the spot.
Player Vibe gauge (reference)
Player 1640,000 / 1,000,000
Player 2310,000 / 1,000,000
Each bar starts empty at battle start and fills independently toward 1,000,000. First to fill wins.
Initialisation phase
- Both players load one saved track list (exactly 60 cards).
- The game validates the list, then sets each player's Player Vibe to 0.
- Opening hand, first player, and any pre-battle effects are resolved before turn 1 starts.
Game turns
- Each turn follows a fixed order: draw, play, resolve effects, then end phase.
- Stacks, synergies, and matchup modifiers are applied during effect resolution.
- Player Vibe shifts after each resolution window based on the turn outcome.
Further battle rules and formats coming soon.